Key Production Management Team
Art Director – Jeff Connelly
Jeff Connelly manages WXP’s internal, contract and external art out-sourcing. He defines art style and concepts with the Creative Director and Lead Designer, creates and manages the art production pipeline, collaborates with producers to manage art schedules, directs artists in the vision, style, modeling, texture, and lighting required for games, ensures the Art team delivers innovative art techniques and production, and facilitates communication between Art and all departments to execute on each project's vision. Jeff is a veteran of 13 titles including Scene It? Lights, Camera, Action, Greg Hasting Tournament Paintball, Lord of the Rings, and Cyber Space Mountain Roller Coaster.
Creative Director – Lyndon Sumner
Lyndon guides WXP's concepting, prototyping and planning to help define a project's scope and achieve a shared creative vision that represents the interests of clients and partners. He’s in charge of creating overall gameplay concepts and mechanics, oversees the design process, writes and maintains design documents, establishes creative values, frames concepts and project goals, and manages the design team to implement that creative vision. Shipped titles include Fellowship of the Ring, Greg Hastings Tournament Paintball and Scene It? Lights, Camera, Action.
Environment Lead – Chris Cvetkovich
Chris Cvetkovich has worked in the graphic arts industry for over fifteen years with a focus on video games for the past ten. As the founder of Arbeit Communications, Chris began his career in the print and design sector creating content for such clients as Intel, AMD, ATI, NVIDIA and Royal Caribbean among others. Chris has worked on seven shipped titles. As Lead Environment Artist at WXP, Chris has successfully managed several large teams of on-staff and contract artists and level designers, always delivering an unfailing style of design and art on schedule.
Character Lead – Mark Cvetkovich
Mark Cvetkovich has a degree in fine arts from Sint-Maartens College in the Netherlands. Mark has shipped 10 titles and worked on dozens of other game related projects. He supervises the character artists and establishes the visual direction of game content, works with the producer and department leads to define the scope of the project and character assets required, interfaces with programming to integrate and troubleshoot implementation of character assets, and assists individual artists on specific tasks to ensure a successful and consistent visual style
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Executive Producer – Tracey Montoya
Tracey manages day to day development efforts from concept to completion, ensuring that WXP’s games ship on time and on budget. She represents publisher needs and client interests, facilitates communication amongst the extended team and clears barriers to ensure that the team is focused on the priorities. Tracey has produced interactive entertainment experiences for fourteen years. She holds an MFA in fiction writing and literature from Bennington College.
Office Manager – Shelli Reil
Shelli is responsible for managing WXP’s vendor relationships, employee benefits, contractor care, payroll, equipment, facilities, recordkeeping, and office security. A veteran of the multi-project building industry, she’s a cost-accounting maven, and capable of juggling numerous projects.
Engineering Consultant - Rob Jagnow
Engineering Consultant - Kevin Bray
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